I am passionate about helping people become the best they can be. I try to teach what I know and learn as much as I can from those around me. My goal is to make a lasting positive difference in the lives of others.
I became interested in Vision Science in college when I realized that I was stereo-blind and recovered my stereo vision through vision therapy exercises. During the early part of my PhD at Berkeley I learned to write basic scripting code for experiments and discovered a love for engineering. Eventually I went on to earn a Masters in Computer Science in 2016 and a PhD in Vision Science in 2018. I am currently a full time researcher in the Human Perception & Performance group at NVIDIA, based in Portland, Oregon.
2012 - 2018
Graduated2014 - 2016
Graduated2006 - 2011
GraduatedI am part of the Human Perception & Performance Group, focusing on presenting visual stimuli in a way that is optimized for the human visual system.
My summer internship project focused on measuring the acceptable level of eye tracking latency for foveated rendering in head-mounted and desktop displays.
During my summer in Seattle I began the initial research that eventually led to my PhD thesis work capturing surface reflectance.
Best Paper Award, ACM Special Interest Group in Computer Graphics (SIGGRAPH)
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Best Paper Award, ACM Symposium on Applied Perception (SAP)
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